


Some BSP map decompilers exist, such as Q3Map2, EntSpy, Vmex, and BSP2MAP, but they typically do not decompile BSP files correctly. Since BSP files are compiled from map editor projects, they typically are not modified directly. They may also be created using id Software programs such as GtkRadiant and DarkRadiant. MAP files using tools such as Q3Map2 and Irrlicht. These include Entities, Nodes, Vertices, Planes, Leaves, Visibility, Faces, and Textures.īSP maps are compiled into a binary format. BSP files are made up of "lumps," which are chunks of data that are defined in the file header. This allows 3D maps to be rendered more quickly. You can then open your file with this extension using a software listed below.BSP stands for "Binary Space Partitioning," which is a technique that breaks up intricate polygons into convex sets. You can see a list of software programs here on that can open this file type so that you don’t need to search for it on the web. The Source Engine was used for developing games such as Half-Life 2 and Team Fortress 2. NOTE: Since Valve's Source Engine originated from the Quake engine, it also uses BSP files for maps. Quake engines that use BSP files include id Tech 1 (Doom Engine), Quake Engine (the original Quake engine), id Tech 2 (Quake II Engine), id Tech 3 (used originally for Quake III Arena), and id Tech 4 (originally used for Doom 3). They may also be created using id Software programs such as GtkRadiant, ZeroRadiant, and DarkRadiant.

Map file used by games developed with one of the Quake game engines contains the layout information, objects, and resources for a level map used by many games, including Quake, Quake 2, Quake 3, Half-Life, Half-Life 2, Team Fortress, Counter-Strike, Counter-Strike: Condition-Zero, Portal, and Call of Duty: World at War.īSP stands for "Binary Space Partitioning," which is a technique that breaks up intricate polygons into convex sets.
