

All the ‘minor’ factions are amalgamated into one of these large factions for simplicity. Or any mixture of players can control multiple nations. This makes it ideal for a digital adaptation, and I’m glad that we get a new iteration every few years.Īxis & Allies pits three players controlling the UK, USA, and the Soviet Union against two players controlling Japan and Germany. I exaggerate, of course, but this is definitely an all-day affair if you try to get it out on the table. But in the 36 years since its release so many other games fill the same void without the 18-hour play time and super swingy dice. It is a pillar of the wargaming industry… which makes it a bit awkward for me to mention that I really can’t stand it. Over the years this game has received around 20 releases, new versions, and spin offs. Then, as part of the Game Master’s series under Milton Bradley in the 1980s, Axis & Allies massively outperformed the other four big box games leading to its continued production. It lived in that twilight zone between traditional hex and chit wargames and the more ‘kid-friendly’ Risk. There’s a reason for that, of course. Axis & Allies was a breakthrough game. Originally published by Nova Game Designs in 1981, and taken up by Milton Bradley in 1984, it would go on to become one of the most successful and long-lived board wargames of all time.
